Downloads: CA Labs (A level for Quake)



This level for Quake is based on the Computer Labs in DCU (Dublin City University). It’s the second level I’ve done for Quake and it’s the second level based on a building in DCU college. (The first one was the sports hall).

Download it!

Screenshots

               

Readme.txt

19th June 1997

Title                   : 	DCU CA (computer) Labs
Filename                : 	calabs
Author                  :  	Mark Cunningham
Email Address           : 	cammy at redbrick dot dcu dot ie
Description             : 	This level is based on the Computer
				Labs in DCU college in Ireland. It's
				the second level I've done for Quake
				and it's the second level based
				on a building in DCU college. The
				first one being the Sports hall
				which was my first level. I'm only
				doing this level because some
				of my friends suggest I do it cos'
				it's where we play most of the
				quake deathmatch games.

Additional Credits to   : 	I suppose to the makers of the student
				DCU handbook which had floorplans for
				the CA labs. And also to the maker
				of thred: one of the best BSP editors
				(and of course to ID for Quake).

* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes, loads of new textures, because
			  a certain friend of mine complained too
			  much about quake being all brown.
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Thred
Known Bugs              : No real bugs but you might find it hard
			  getting up the stairs at the end of each
			  lab
Build Time              : I'm not sure, I started and stopped
			  a lot while I was building this as college
			  I got a lot of projects and then exams.

Texture Wad used        : Base 

Compile machine         : P100 with 40megs of ram running Win95
QBSP Time               : 3533 seconds
Light Time (-extra)     : 1526 seconds
VIS (-level 4) Time     : 121768 seconds

Brushes                 : 1625
Entities                : 257
Models                  : 25

* Other Info *

If you dont' know how to play this, stick the file calabs.bsp
into quake/id1/maps then run quake and start a multiplayer
network game (no point playing a single player, no monsters).
and type map calabs at the console. Or if your clever you can
do it all in command lines.

 :) 

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

* THRED LISCENSE INFORMATION *

This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.

Whatever...