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	<title>Comments on: A thought on GM versus Player narrative power in indie games</title>
	<atom:link href="http://thedeadone.net/blog/a-thought-on-gm-versus-player-narrative-power-in-indie-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://thedeadone.net/blog/a-thought-on-gm-versus-player-narrative-power-in-indie-games/</link>
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		<title>By: Mark Cunningham</title>
		<link>http://thedeadone.net/blog/a-thought-on-gm-versus-player-narrative-power-in-indie-games/comment-page-1/#comment-181715</link>
		<dc:creator>Mark Cunningham</dc:creator>
		<pubDate>Tue, 05 May 2009 12:59:44 +0000</pubDate>
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		<description>&lt;blockquote&gt;&lt;cite&gt;Boronx said:&lt;/cite&gt;
I find what little creativity I have  as a GM is only sparked by collaboration with players.  It&#039;s agonizing, and often impossible to come up with compelling worlds on my own.
&lt;/blockquote&gt;

That&#039;s always true, even in big campaigns. You can&#039;t just start with a compelling world, and if you did, it wouldn&#039;t be compelling, because the players wouldn&#039;t be part of it.</description>
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<blockquote><cite>Boronx said:</cite><br />
I find what little creativity I have  as a GM is only sparked by collaboration with players.  It&#8217;s agonizing, and often impossible to come up with compelling worlds on my own.
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<p>That&#8217;s always true, even in big campaigns. You can&#8217;t just start with a compelling world, and if you did, it wouldn&#8217;t be compelling, because the players wouldn&#8217;t be part of it.<br />
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		<title>By: Boronx</title>
		<link>http://thedeadone.net/blog/a-thought-on-gm-versus-player-narrative-power-in-indie-games/comment-page-1/#comment-181710</link>
		<dc:creator>Boronx</dc:creator>
		<pubDate>Mon, 04 May 2009 07:37:23 +0000</pubDate>
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		<description>Games with lots of player narrative control are great when you don&#039;t have much prepared, are lazy, or uncreative.

I find what little creativity I have  as a GM is only sparked by collaboration with players.  It&#039;s agonizing, and often impossible to come up with compelling worlds on my own.

Universalis sets ideas rampaging threw my head.  I agree also that it should be played in one sitting.  It&#039;s unfair to talk about your ideas for the story between sessions, it&#039;s like you&#039;re playing for free.</description>
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<p>Games with lots of player narrative control are great when you don&#8217;t have much prepared, are lazy, or uncreative.</p>
<p>I find what little creativity I have  as a GM is only sparked by collaboration with players.  It&#8217;s agonizing, and often impossible to come up with compelling worlds on my own.</p>
<p>Universalis sets ideas rampaging threw my head.  I agree also that it should be played in one sitting.  It&#8217;s unfair to talk about your ideas for the story between sessions, it&#8217;s like you&#8217;re playing for free.<br />
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