So I’ve yabbered on about designing roleplaying adventures (LJ link) and running roleplaying campaigns (LJ link) in previous posts but I’ve turned my mind to another aspect of Gamemastering (GMing): Non-player characters (NPCs).
How do you create intriguing, interesting and fascinating NPCs for your players while balancing story-arc requirements?
I found in the past my NPCs were rather bland or not as engaging with the players as would have liked. With my most recent adventures, I took a different tack. I created characters that I would like the player characters (PCs) to be like. I found it very easy to get inspired that way. But I wonder is there a danger there that they overshadow the players?
(Testing, testing… this did work?)
Comments (2)
Hey. Sorry to bother you, but I’m looking for a group that plays Vampire the Requiem in Dublin and found this site during my searches. Do you play the game or know of any who do?
Hi Michael,
No problem!
I don’t play vampire myself but there are a number of places to check. I’d recommend posting your query on the http://www.irishgaming.com/forum and/or sending a mail to http://games.groups.yahoo.com/group/igaming/
There is also http://www.camarillaireland.com/ so I guess they are probaly running a Vampire LARP.
I run the irishgamingwiki.com and there is a page there of clubs in Ireland http://irishgamingwiki.com/wiki/Category:Clubs_and_Societies
Hope that’s helpful
Mark