So I’ve yabbered on about designing roleplaying adventures (LJ link) and running roleplaying campaigns (LJ link) in previous posts but I’ve turned my mind to another aspect of Gamemastering (GMing): Non-player characters (NPCs).
How do you create intriguing, interesting and fascinating NPCs for your players while balancing story-arc requirements?
I found in the past my NPCs were rather bland or not as engaging with the players as would have liked. With my most recent adventures, I took a different tack. I created characters that I would like the player characters (PCs) to be like. I found it very easy to get inspired that way. But I wonder is there a danger there that they overshadow the players?
(Testing, testing… this did work?)