Today I discovered White Wolf’s newest line “Scion: Heroes”, (thanks to matt’s accidental discovery of it).
From the White Wolf’s web page for it:
Find your Destiny
The savage Titans have escaped their eternal prison to wage war with the Gods once more.
Their battles in the Overworld have spilled over to ours.
Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity’s only defense.
Sounds great huh?
I’m not saying White Wolf are evil, don’t get me wrong. It is just that my big RPG project (LH) is based on scarily similar themes. (I’m not accusing White Wolf of stealing my ideas, I’m not paranoid and there is sufficient fundamental differences in my work and what I have seen so far of White Wolf’s). The issue for me is emotive, even if my LH ever does get out there into the wild, it will be compared to it and I, full-time working father, cannot compete with an army of freelance writers, fanboys, artists, editors, etc. and a company that knows how to market. It’s enough to nearly give up the game.
But I won’t. Not yet at least.
What makes it so tempting to quit, back up the files, and focus on other things, is how frustrating my “time management” is these days. It’s hard to get a big enough gap of time to sit down and write. Even when I do, I often have to stop and run off to do something for five minutes right in the middle, breaking the precious flow. But that’s to be expected. With a new baby only two months away… I guess my passion these days is my family. Gaming takes a second place, will always take a second place to that. (Well actually third, our Nintendo Wii is coming in second these days).
Comments (3)
Hi Mark – I understand completely. Imagine how I felt when I was just finished the first manuscript for Zombi and a PR for “All Flesh Must Be Eaten” arrived in my mailbox. Of course, in my opinion we produced a better game and that’s meant to be your aim. I have only ever endeavoured to build the kind of games that I would want to play. Similarly my rules for “Magus” were ten times better in my opinion than the rules for “Mage” and likewise for “Werewolf”. Likewise we had a similar problem with Infurious when we created a “calendaring server for Mac OS X” and completed it just weeks before Apple’s announcement of Calendar Server being built into Mac OS X.
Life is full of these little hiccups. But we persevere.
That’s true. And indeed, I am not bound to follow the White Wolf template that they use for all their games (which is one of the reasons I haven’t bothered with White Wolf since the new Vampire). And my game isn’t written by a committee…
It’s just daunting to have to sit on something while you watch others move forward.
Magus?
Back when Vampire 1.0 came out…um….about 15 years ago, we all heard how there was going to be a series of games: Werewolf, Magus, Faerie…whatever. I didn’t have time to wait so I wrote up Storyteller system rules for Werewolves and Magi. I re-used a lot of the disciplines from Vampire and renamed some of them and I thought they were neat: Still do – though they’ll never go anywhere as they were perfect for the gaming world….of 15 years ago