Things have been quiet on my current active roleplaying project “Reboot 2006″ up until this week. (For more info about Reboot 2006, you can read the previous post or just read my posts tagged with Reboot 2006, tags are a new feature of my website). For those who are new to my blog, Reboot is a roleplaying adventure that I’m hoping to get published, as a PDF (i.e. online), via GreyGhost, publishers of Fudge, one of my favourite RPG systems. It’s also my first *thing* to be published!

I sent Ann @ Grey Ghost, a friendly request for an update and within a week she did and had got some feedback on the sceanrio and the maps that I did for it. This is the choice bit from the email:

He thinks it’s great as a convention game but needs a bit more “meat” for a commercial product.

Of course, they’re right. It was designed and playtested as a convention game and I tried to keep all that goodness in there without losing it. As I was re-working it, I stubbornly pushed the temptation away to turn the adventure into a fully-fledged world, thinking it would detract from the completeness of the project. Seems, perhaps I should have caved to temptation.

But now I’m left contemplating coming up with multiple solutions to the adventure (I proposed only one in the adventure), multiple “branches” within the adventure to explore the world/story, re-working the format, introducing new elements to the world, etc. I’m a little thrown about how I should do it. It feels like I was walking a long a well envisioned path, suddenly to become blinded by the lack of path below and before me!

I haven’t responded to the email yet, I’m exhausted with Sophie, my wife, being sick at home and therefore I’m getting Alice, our 2.5 year old daughter, up in the morning and putting her to bed at night and I’m still struggling to get over this nasty cough, a leftover from Saturday. I have to hit the right tone in my reply. My first, human, reaction is to explain why things were done this way or that… but that would read as “like duh! Thats the way it’s meant to be, silly!”, while I want some more like I’m taking your ideas on board and seeing what I can come up with.

This “reboot” of the adventure is a creative challenge because I’m treating the whole project as something new. Hopefully I have the headspace and time to properly invest in it.

(Maybe I should rename the tag Reboot 2006 to “Reboot 2007″ now.)