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Alan Moore wrote the Bible’s New Testament!


… at least according to Amazon.co.uk.

I get these regular “you liked this books, so you probably like this one” emails. And yes, I’ve bought a number of Alan Moore’s books from Amazon, like Watchmen. So I was quite surprised to see this!

alan_moore_new_testament_amazon

Alan Moore wrote the New Testament in the Bible!

(The product in the email is real btw and is genuinely listed as being by Alan Moore, the author of Lost Girls. Quite a leap from that to this!)

Why do Geeks seem to “hate” the things they love?


I only offer one possible explanation (there may be others) but this one certainly applies to me. By trade, I’m a Software Engineer and, as my project leader said “you’re being paid to be pedantic.” This is quite true: I have to be pedantic, because that thing that fucks up shit at some point in the future (i.e. the devil) is in the details. So I dissect, criticize and over-analysis stuff. You wouldn’t want it any other way though (just think about the software that runs in your set-top-box or medical equipment even).  This need to critically analysis stuff spills into everything else I do though.

It’s not bad, it just means we see more “levels” to things. Take a flower, sure we can appreciate it’s beauty and why others find it beautiful, but we also appreciate it’s construction, the clever mechanisms of it’s survival and how it gets insects to carry it’s seeds and so on. Same with the movies we love, and because we love them, we take them apart, argue over what seem like trivia to others, recognise their flaws, etc. It doesn’t diminish our love for such things, but sure as heck pisses everyone else off. (Not that I have a problem appreciating something at a surface level. I love drawing and despite my amateur skills, I enjoy studying the surface and physical level nature of things when I draw).

My wife sometimes cuts me off when I correct our six year old daughter, because not only do I give the basic correction to her simply mistake, I try to address the underlying mistaken assumptions. I try to share with her my love of the details underneath.

It’s why, being a huge fan of Lord of the Rings (I’ve read all the books only three times so I’m not heavyweight) I didn’t like the movies but I accepted and enjoyed them for what they were.

Of course the side-effect is that with experience it makes you cynical. It’s why we hate marketing and “buzz” as it appears to be an attempt to gloss over and even give a different impression of (what we expect to be) the details. And to us, someone who is very enthusiastic about something can sometimes appear to be either a fool who hasn’t looked under the surface or a salesperson.

In conclusion, some of us geeks/nerds are pedants with good reason and hence we can appear to hate the things we love because we appear to be over-critical (but we are simply enjoying it in a different way).

Going on holidays tomorrow! :)


So I’m going on holidays tomorrow, for a goodly period of time (but not too long). Can’t wait to get out of here and stop worrying about the recession, work, weather and everything else for a little bit.

I’m looking forward to it, not least because it’s time with my family but also because it’s time I get to indulge my creative hobbies, normally my drawing, writing and coding. No deadlines, no plans. In fact I finished off my One Month Fudge Adventure Challenge early because having a deadline was definitely focusing me but to the exclusion of all my other creative interests. Of course my family takes first place in practically everything (and I can’t wait to see my daughter again as she went ahead to spend a week or two with her French granny), but there generally enough time to get into stuff I don’t do at home.

I’m bringing my trusty/quirky 10-years-old laptop with me, but I won’t have internet access or even local TV. That’s fine for me. I’ll have a local webserver installed, so if I feel like it, I may work on TDO-Mini-Forms WordPress plugin (not bug fixes though, but additional features and refactoring). I’ll have my sketchpad, pencils, paints and bright clear weather to work by. I already have a number of projects I’d love to attempt. And my old laptop with OpenOffice and an install of Bazaar allows me to write away with few worries (and I have a score of ideas and projects just waiting to be cracked open). I’ll even have the time to read tens of books, compared to the measly one or two books every few months I do the rest of the year.

I’ve also been recently getting into twitter (@thedeadone) and using it quite a bit, more so then I blog. But I’ve found I can twitter from my underpowered non-iPhone mobile so I may be sending some tweets and pics from my holidays. I’ve even setup my WordPress blog (so that I can post from my phone too (thanks to a cool plugin called postie), so possible expect some short updates and photos here.

See you in a while! :)

Some of my thoughts on the Irish Scenario-Con question


There is an interesting discussion going on right now over on the igaming mailing list (and cross-posted to LiveJournal), but one I’ve consciously chosen not to comment on. The people involved have much bigger stakes in it than I ever have and I’ve had my share of being on the virtual battleground but I have little to add on this.

So I guess I’m doing it here. If you take the time, read the original post. It’s roughly about now in the year that some argument occurs (though the last few years have been quiet). The discussion is about how scenarios, or rather TableTop RPGs, are run at Irish Conventions. Apparently we do it differently to everyone else and one of the “old hands” in the scene has strongly suggested that cons change the way they do things.

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Getting at it, even my mind won’t leave me alone!


I’ve read a number of books on how to write and on the creative process of writing and the one piece of advice I’ve kept with me is that you should cultivate the things that inspire you and avoid the things that demotivate you. The trick is identifying what inspires you and what has the opposite effect. For example, a badly written book can be a great inspiration because after reading it, you think “hey, I can write something ten times better then that.” But for me, I find myself becoming demotivated when I read reviews of roleplaying books and blogs of prominent roleplaying designers and writings. I feel I can’t reach their standards and so it discourages me from writing my own roleplaying game/book.
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Nightmares and Comics: reasons I didn’t write last night


I think I’m going to have to start a new section of my website: “Reasons why I didn’t write last night“. This week there was three pretty good reasons. The first was Alice, our four year old, got sick in school so I had to take her home early and work the rest of the day from home. (She’s fine night after a full nights sleep). Which meant I was tapping away on my laptop till late enough and seeing I use my laptop to write, it wasn’t looking like it would be enjoyable to spend the rest of the evening, tapping away on my laptop, writing instead of coding.

The second was that our main desktop computer stopped working. There is a light on the motherboard, but the fan doesn’t start, it doesn’t boot, no lights on the front etc. Now I normally write using my laptop, but the desktop computer is used a lot by my wife and with out last night, she was left restless. So ended up catching up on lots of our recorded TV.

But the best (and final) reason is that I got two new books. A gift from an anonymous Internet person for my free WordPress plugin: tdomf. Both Alan Moore Graphic Novels: V for Vendetta and Watchmen. I’m not a comic person at all, but I have a few graphic novels (including all the sandman volumes).  And Watchmen is good, so I ended up spending the evening getting completely engrossed in it. 

I needed a short break from writing anyway. The bit I’m working on for Lost Heroes RPG currently was digging into my brain a bit and there was one night last week I couldn’t fall asleep, because I knew I’d have nightmares and I kept waking myself up (I lucid dream occasionally and can pull myself out of a dream when I need to… the really scare dreams are those that won’t let you wake up… but then there are other techniques to use). Is that a good thing that I have scary dreams about what I’m writing? Not even sure the writing in Lost Heroes is that good even. I’m desperate to get it finished and put it online. It seems to keep growing, the more I cut out, the bigger the rest of it gets.

Hmm… I just watched the trailer for the Watchmen movie. I haven’t finished reading Watchmen but I was able to recognise each scene that was shown in the trailer. What I found odd about the trailer was the feel of the presented scenes and the order they decided to present them in: it made Watchmen look more “action-packed” and “classic superhero saving the world” than how I’m actually find Watchmen which is more like “Taxidriver” for the superhero genre. But then trailers are made to sell a movie to people who may know very little about the original source… so it probably is misrepresenting it a bit. Not that I’m too pushed, chances of me seeing it in the cinema? Slim to none.

I love it when I receive books in the mail…


I love it when I receive books in the mail. I have an Amazon Wish list setup so that people who use TDO Mini Forms can show their appreciation and send me a book. So a book shaped parcel in the post doesn’t surprise me. I fill up with a sense of glee and excitement about what someone send me (the last time it was this excellent Dinosaur popup book). So when I found the parcel in the doorway as I got home, I wasn’t surprised.

It was only later, when I realised it wasn’t from Amazon, I got a bit perplexed. The package was from Leisure Games who sell roleplaying games. I had to take a moment, because I was quite proud of myself that I had not used my credit card in months and had cleared any debt left on it. For a moment I got a little worried, did someone go a little bit further than just my Amazon Wish List? I opened it and it was a copy of Noumenon, a game I was planning to get. A roleplaying game about some really weird, Philip K. Dick kind of stuff. For a brief moment it was quite disconcerting. But once I saw the receipt I realised that it was part of an order I had made last year, and were only now sending me a copy.

Certainly it was a fitting way to start Noumenon. I really like it. A strange game where players play Sarcophagi, humanoid-insects that were once human but no longer remember who they were. They wake up in the Silhouette Rouge, guided by the voice of Logos (the voice of the Universe). The Silhouette Rouge is a house with a fixed number of rooms. Some of the rooms are described by a short story, a little abstract and strange. Some are precise. I found myself swallowing this surreal metaphorical setting with joy. However it’s not a book I’d let my young daughter flick through: insects, blood, monsters and metaphors do not, a batgirl, make.

The system is elegant and, from my reading, appears delightful. I love when games keep in theme and break from the traditional approach. Instead of dice, you use dominoes, which have their own mythos about them. I love how they are used encourages the player group to work together.

It’s not specifically horror, a genre I like but am not enthused by. I can’t picture long-term stories and games based on horror themes. Great for short once-off, creepy stuff. Noumenon has horror, but it’s not specifically about horror except as a mechanism for change. I keep thinking of Don’t Rest Your Head, which is explicitly a horror game but one also set in a mad abstract world. Don’t Rest Your Head drives the players and their characters into madness. Noumenon allows the characters to explore and journey through the horrors like a dream that flows from nightmare to dream to eventual waking. A difference of taste.

My only problem really is I don’t think I could get my group to play it. They’d just look at me, with those, “you’re not serious are you?” faces. But then sometimes they surprise me. And surprises are good, like mysterious books in the post.

A thought on GM versus Player narrative power in indie games


With the few indie games that have entered my bookshelf I noticed that there is a scale of player’s narrative power versus GM’s power. Power is probably not the right word, influence? At one end you have something like Universalis that gives all the players GM powers by removing the GM. Then you have something like Shadow of Yesterday gives quite a lot of power to the players to control when and how they enter conflict (conflict resolution) and how their character is pulled along (keys). Then Spirit of the Century where players can “tag” narrative details that they may think are in a scene or story. At the other end of the scale you have the traditional RPGs like White Wolf and D&D.

The belief it would seem is that the more narrative power a player has, the better the game or experience is because the player has more ability to control and determine that. I think thats not completely true. They offer different experiences along the scale certainly. I don’t believe any is lesser than the other and people will be certainly draw to certain points in that scale.

Of course I am speaking a little through my arse as I haven’t played SotC or SoY yet. Planning to but that really doesn’t count. Thankfully I have played Universalis a few times and it is definitely one of my favourite games. But I’d put myself preferring the opposite end of the scale. (Universalis works for me because it’s explicit in it’s power-sharing, you go in with no pre-conceptions about who controls what.)

Part of it this is that, as a player and GM, I prefer long-running games over one-shots or single-adventure games. Universalis works brilliant in a single session however my group has never really got into the idea of running Universalis over several sessions. Don’t get me wrong, you can do it with all games. Yet I think games that give more narrative power to the players give more punch in the short term than games that work better in the long term.

Maybe that’s not complete fair. In economics: all variables in the long term are flexible. Games at the restrictive end of the scale are just as flexible in terms of who has narrative power as games on the other end of the scale, if you talk about the long term. For me it’s about what being GM means. For me as a player and a GM, being GM means giving the players a good experience. Take the narrative powers away from the GM, the GM can no longer guarantee a good experience for the players, the players have to do it more themselves. Thinking about this in the short and long games, if you have a short game and you want everything up and running quickly without much input, then you should probably let the players do it for you. Let them grab what interests them and run with it. In the long term, as a GM you have more freedom. You can present a world to them and you can setup and guide the players as part of that world and see what takes hold over time with them. An engaging long-term story must be evolved from the fusion of players and GM, I think while a short-term game can be just lighting the fuse of the players and watching it explode.

Or perhaps it doesn’t matter and I’m simply getting older and preferring the way “things were done in my day”.

Separating the Author from their Writing


Does anyone else have difficulty separating the author from the book?

I prefer to know little or nothing about the author of a book before I start reading it. This equally applies to roleplaying books and it’s a roleplaying book that I’m having difficulty at the moment separating the creator (and his/her actions/opinions) from the writing. I don’t have a problem with dead authors. Once they are dead, everything about them is becomes simply “context” (historical).

The FudgeList has awoken and it got a bit heated there for a little bit. But I saw a comment from a writer on a blog about when the whole “Fudge is dead” debacle started. He hadn’t gotten involved in the list or this particular argument and had no idea what he was talking about yet he said something nasty about the Fudge community. It was only one line. However, all I could think was “asshole!” It’s a pity, because I would have bought one of his forthcoming books, now I won’t. I’ll probably never look at his work. He doesn’t know me and I don’t know him, but that opinion has tainted my perception of his him and his work. If I pick up a book of his, I’ll remember the comment. I could get over it and let it drop, but the problem is that it creates a barrier to overcome and therefore it makes reading one of his books effort. Why should I bother reading a book if it’s just going to be work instead of enjoyment?

I think Fred Hicks was right when he talked about prompting RPGs and always being positive. A single negative can lose you a customer and then the power of the internet is that if you hit the wrong person, it can have a much bigger impact then just one dropped potential sale.

It’s another reason why I find it hard to objectively read the work of friends. I see my friend’s personality in the work and it, well, becomes hard to separate my opinion of my friend from my opinion of his writing. It becomes especially difficulty if the writing is in a field of shared interest like roleplaying, because more than likely we’d have argued and discussed RPG design issues and I’ll see that shining through their work.

Which is perhaps why it’s a good idea for me to keep some distance from many of the RPG design forums like RPG.net, theForge and story-games. My perspective of people’s work will become tainted by my opinion of the them, not their work. (TBH I think it’s more than likely that I have a tendency to shy away from very large online communities), I guess also perhaps that’s why I’m quite closed about my writing and my ideas. Afraid they’ll judge me rather than the work itself.

Anyone else feel the same about books?

I’m just after spending 150 euros on Roleplaying Books!


Among them three Fudge books!
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