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	<title>Comments on: TDO Combat Fudge v0.1</title>
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	<link>http://thedeadone.net/rpg/tdo-combat-fudge-v01/</link>
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		<title>By: Mark Cunningham</title>
		<link>http://thedeadone.net/rpg/tdo-combat-fudge-v01/comment-page-1/#comment-182122</link>
		<dc:creator>Mark Cunningham</dc:creator>
		<pubDate>Sun, 15 Nov 2009 11:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://thedeadone.net/writing/rpg/tdo-combat-fudge-v01/#comment-182122</guid>
		<description>&lt;blockquote&gt;&lt;cite&gt;&lt;a href=&#039;http://fudgebob.wordpress.com&#039; rel=&#039;external nofollow&#039; class=&#039;url&#039; rel=&quot;nofollow&quot;&gt;jonathan susara&lt;/a&gt; said:&lt;/cite&gt;
i think this is the best, the longest, and possibly the only story element combat rules explanation and implementation i have ever encountered. :)

i&#039;ll need time to absorb it all. thanks a lot and keep up the good work!&lt;/blockquote&gt;

Thank you. I had forgotten I had written this up! I hope to use some of the ideas of this in Lost Heroes, but we&#039;ll see how time permits.</description>
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<blockquote><cite><a href='http://fudgebob.wordpress.com' rel='external nofollow' class='url' rel="nofollow">jonathan susara</a> said:</cite><br />
i think this is the best, the longest, and possibly the only story element combat rules explanation and implementation i have ever encountered. <img src='http://thedeadone.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>i&#8217;ll need time to absorb it all. thanks a lot and keep up the good work!</p></blockquote>
<p>Thank you. I had forgotten I had written this up! I hope to use some of the ideas of this in Lost Heroes, but we&#8217;ll see how time permits.<br />
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		<title>By: jonathan susara</title>
		<link>http://thedeadone.net/rpg/tdo-combat-fudge-v01/comment-page-1/#comment-182121</link>
		<dc:creator>jonathan susara</dc:creator>
		<pubDate>Sun, 15 Nov 2009 08:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://thedeadone.net/writing/rpg/tdo-combat-fudge-v01/#comment-182121</guid>
		<description>i think this is the best, the longest, and possibly the only story element combat rules explanation and implementation i have ever encountered. :)

i&#039;ll need time to absorb it all. thanks a lot and keep up the good work!</description>
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<p>i think this is the best, the longest, and possibly the only story element combat rules explanation and implementation i have ever encountered. <img src='http://thedeadone.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>i&#8217;ll need time to absorb it all. thanks a lot and keep up the good work!<br />
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		<title>By: 1 viable item left on my list to do [ thedeadone.net ]</title>
		<link>http://thedeadone.net/rpg/tdo-combat-fudge-v01/comment-page-1/#comment-96858</link>
		<dc:creator>1 viable item left on my list to do [ thedeadone.net ]</dc:creator>
		<pubDate>Wed, 16 Apr 2008 13:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://thedeadone.net/writing/rpg/tdo-combat-fudge-v01/#comment-96858</guid>
		<description>[...] and I hope to actually use them in my LH project. They certainly won&#8217;t be as long as TDO Fudge Combat v0.1 (short version available here) but they will probably garner about the same level of interest [...]</description>
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<p>[...] and I hope to actually use them in my LH project. They certainly won&#8217;t be as long as TDO Fudge Combat v0.1 (short version available here) but they will probably garner about the same level of interest [...]<br />
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		<title>By: admin</title>
		<link>http://thedeadone.net/rpg/tdo-combat-fudge-v01/comment-page-1/#comment-90201</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 09 Apr 2008 08:43:56 +0000</pubDate>
		<guid isPermaLink="false">http://thedeadone.net/writing/rpg/tdo-combat-fudge-v01/#comment-90201</guid>
		<description>&lt;a href=&quot;http://thedeadone.net/writing/rpg/tdo-combat-fudge-v011-–-the-blog-cut/&quot; rel=&quot;nofollow&quot;&gt;I did a cut down version that less then a third of the size&lt;/a&gt;</description>
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<p><a href="http://thedeadone.net/writing/rpg/tdo-combat-fudge-v011-–-the-blog-cut/" rel="nofollow">I did a cut down version that less then a third of the size</a><br />
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		<title>By: Toby</title>
		<link>http://thedeadone.net/rpg/tdo-combat-fudge-v01/comment-page-1/#comment-90199</link>
		<dc:creator>Toby</dc:creator>
		<pubDate>Wed, 09 Apr 2008 08:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://thedeadone.net/writing/rpg/tdo-combat-fudge-v01/#comment-90199</guid>
		<description>Whoa! That&#039;s a hell of a chunk of information! if it wheren&#039;t  4AM, I would attempt to read it all!</description>
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<p>Whoa! That&#8217;s a hell of a chunk of information! if it wheren&#8217;t  4AM, I would attempt to read it all!<br />
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		<title>By: TDO Combat Fudge v0.1.1 – The Blog Cut [ thedeadone.net ]</title>
		<link>http://thedeadone.net/rpg/tdo-combat-fudge-v01/comment-page-1/#comment-86899</link>
		<dc:creator>TDO Combat Fudge v0.1.1 – The Blog Cut [ thedeadone.net ]</dc:creator>
		<pubDate>Mon, 07 Apr 2008 12:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://thedeadone.net/writing/rpg/tdo-combat-fudge-v01/#comment-86899</guid>
		<description>[...] Damage in TDO Combat tracks the effects of winning and losing on your ability to continue the combat. There are two types of Damage. Splash Damage is applied to Attributes (default) and Task Damage applies to Personal Combat (task based or rather you can hang it on the Skill being used). The standard Wound Track from Fudge is used to track Damage and Wound penalties are used. High Attributes can give a few extra hit points. During Personal Combat, Task Damage is used but if you exit Personal Combat, Task Damage shakes out to Splash Damage and Hit Points move up to the lowest penalty free Hit Points (a bigger explanation here). [...]</description>
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<p>[...] Damage in TDO Combat tracks the effects of winning and losing on your ability to continue the combat. There are two types of Damage. Splash Damage is applied to Attributes (default) and Task Damage applies to Personal Combat (task based or rather you can hang it on the Skill being used). The standard Wound Track from Fudge is used to track Damage and Wound penalties are used. High Attributes can give a few extra hit points. During Personal Combat, Task Damage is used but if you exit Personal Combat, Task Damage shakes out to Splash Damage and Hit Points move up to the lowest penalty free Hit Points (a bigger explanation here). [...]<br />
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