Monday, November 3rd, 2008
Someone suggested on the fudgecommunity that Fudge should have a mascot, specifically a rabbit. So I did some sketchs during the weekend: Related Posts:More Fudge Rabbits: Cthulhu, Pink Ninja and Spy-ishFinal renderings and access to an A3 scanner!New Lost Heroes Image: Renegade Chosen MatthewSome new art work: Meave and Dead EyesI’m back two weeks already? [...]
Tuesday, September 23rd, 2008
Nothing at all. Not one typed letter. Of course, that doesn’t particularly sound impressive but I only realised today that I have managed to spend at least 10 minutes (if not up to an hour) writing every evening, after the kids are in bed, since coming back from my holidays in August. That’s pretty good [...]
Tuesday, September 2nd, 2008
There is currently such a change in the Fudge community. After the FudgeList shut down I was expecting a period of quiet and apathy before something started off. I couldn’t be more wrong. Looks like we may finally shake off that “Drudge” misconception! Ann Dupius of Grey Ghosts setup this yahoo community: fudgecommunity and it’s [...]
Thursday, August 21st, 2008
phoenyx.net are finally closing it down. Unlike the last time I said the Fudge is dead, this time it’s official. The FudgeList will be gone by August 26 (archives will still be available). I think perhaps in the long term this will be a good thing (for many reasons that I’m uncomfortable saying in public). [...]
Thursday, July 10th, 2008
I’ve been struggling with a roleplaying-gaming design issue. It’s probably just my own pet-hate. It’s something I call the “Big Pile of Skills” problem. When creating a roleplaying character, there is nearly always a section on “Skills”. Most of the time you can choose any Skill you like and invest points into them. Some systems have some concept of grouping Skills like D&D’s Class system and Riddle of Steel’s Skill Packets. But most of the modern day systems I’ve played just [...]
Continuing on from Story Hooks, this is the second part of item 8 of the L___ H_____ system. Update #1: Fudge Passions by Mark Cunningham is licensed under a Creative Commons Attribution 3.0 Unported License. Fudge Passions v2.0 Fudge Passions was originally conceived as a way to link a character’s emotional state to other parts [...]
Wednesday, May 21st, 2008
Part 1 of to do item: number 8. Part 2, Fudge Passions, will be online soon. Update #1: Story Hooks by Mark Cunningham is licensed under a Creative Commons Attribution 3.0 Unported License. Story Hooks v2.0 Story Hooks is a system I created to replace the creation and management of players’ characters’ histories (see here [...]
This is a cut down version of TDO Combat Fudge v0.1 (a game system for roleplaying “combat”): Just the rules, zero explanations, zero context and zero examples. As requested, to make it more blog-digestable. The scope of this Fudge build is very specific. It only applies to combat (or drama in social context). It doesn’t [...]
An Example Fudge Implementation of “Combat Profiles” If you don’t have time to read all this, then check out the cut-down version v0.1.1! What started as some rough ideas and thoughts on the combat experience in roleplaying games, developed in a kind of simplistic theory I called “Combat Profiles”. After some discussion, I put together this system as an example of using these concepts. In fact, putting together this [...]
Filed in Roleplaying
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Also tagged combat, FATE, FudgeFactor, FudgeList, Mage, Riddle-of-Steel, roleplaying, Shadow of Yesterday, social combat, Spirit-of-the-Century, TDO Fudge Combat
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Monday, January 28th, 2008
I haven’t been blogging as much as I would like. It’s certainly not from lack of material but simply time-constraints. Such is the life of a working father. I do have a narrow bandwidth to work on personal projects (i.e. not work or family) and recently that has been consumed by my Fudge Reboot work [...]