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	<title>thedeadone.net &#187; projects</title>
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		<title>I failed at NaNoWriMo 2011, but it isn&#8217;t all bad</title>
		<link>http://thedeadone.net/blog/i-failed-at-nanowrimo-2011-but-it-isnt-all-bad/</link>
		<comments>http://thedeadone.net/blog/i-failed-at-nanowrimo-2011-but-it-isnt-all-bad/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 22:25:07 +0000</pubDate>
		<dc:creator>Mark Cunningham</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[holidays]]></category>
		<category><![CDATA[NaNoWriMo]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[wordcount]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://thedeadone.net/?p=1188</guid>
		<description><![CDATA[First things first, happy new year and welcome to 2012! I hope everyone had a pleasant Christmas. This is a bit of belated post, really should have done this in December but I haven’t written anything since November after NaNoWriMo ended. If you don’t know what NaNoWriMo is, well it’s a month you’re meant to [...]]]></description>
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<p><p>First things first, happy new year and welcome to 2012! I hope everyone had a pleasant Christmas.</p>
<p>This is a bit of belated post, really should have done this in December but I haven’t written anything <em>since</em> November after <a href="http://www.nanowrimo.org">NaNoWriMo</a> ended. If you don’t know what NaNoWriMo is, well it’s a month you’re meant to set aside and attempt to write 50,000 words of a novel. The idea is to flat out write non-stop, get the writing juices going.</p>
<p>I sadly finished at only 30063 words, which averages out at about 1000 words a day and just over half the target. Once NaNoWriMo finished, I took short break… and didn’t write until a month later. I was drained, my motivation to write anything had been sapped. It’s not as bad as it sounds, December is full of stress too, new work project, present buying, organising travel and arrangements for the holidays, school shows to attend and so on. So lots of things to drain any extra energy I had. But now the busy-ness of the holidays is over and I can start to get back into the swing of things.</p>
<p>Still I can’t deny that NaNoWriMo drained me a lot. Before that I was doing a solid 1000 words a day with my <a href="http://thedeadone.net/blog/wordcount/">wordcount</a>. I wasn’t getting 7000 words a week out though because I took a few nights off to do various other things. It was a much more healthy approach. So when I was writing, I was enjoying the process and the wordcount target kept me going. However with NaNoWriMo that got turned up to 11. I had to hit a target of 2000 words a day at least to hit the 50,000 words, and I had to write <em>every</em> day. If I missed a day, I had to catch up the next day. If the story wasn’t working, I couldn’t give up the wordcount for a day to go back over it and see what I needed to do. I had to keep going.</p>
<p>I haven’t looked at what I wrote. It wasn’t until the 20,000 mark when I realised the story wasn’t going to work. But I kept going, pushing forward. I had a lot of good ideas but I mowed through them to try and hit that target. The lack of flexibility created stress and I discovered I really do only have a finite amount of creative “bandwidth” for these things. Pushing over the limit didn’t work for me. Everyone has their own limits. I do a lot with the kids in the evening for example and so my writing is done after the kids are in bed.</p>
<p>It’s not all bad, it was great to attempt to write a novel. Taught me a lot about long-form writing. I’ve written so much flash fiction and short stories over the years that I hadn’t realised that novel writing is a different sort of craft. So there is no regrets. Even during December where I wrote nothing, I did instead reach for my pen and my new Wacom tablet and do some drawings and images. (I even setup a <a href="http://devthedeadone.deviantart.com/">DeviantArt profile</a> if you are that way inclined). It also gave me some space, a break from my existing projects. And now I’m rearing to go, getting back into the swing of things.</p>
<p>Here’s to 2012! <img class="wlEmoticon wlEmoticon-smile" style="border-style: none;" src="http://thedeadone.net/wp-content/uploads/wlEmoticon-smile2.png" alt="Smile" /><br />
<h3 class='related_post_title'>Related Posts:</h3>
<ul class='related_post'>
<li><a href='http://thedeadone.net/blog/where-is-that-writing-niggling-feeling-gone/' title='Where is that writing niggling feeling gone?'>Where is that writing niggling feeling gone?</a></li>
<li><a href='http://thedeadone.net/blog/wordcount/' title='Wordcount'>Wordcount</a></li>
<li><a href='http://thedeadone.net/blog/timelessness/' title='Timelessness'>Timelessness</a></li>
<li><a href='http://thedeadone.net/blog/for-fun-or-for-success/' title='For fun or for success?'>For fun or for success?</a></li>
<li><a href='http://thedeadone.net/blog/going-on-holidays-tomorrow/' title='Going on holidays tomorrow! :)'>Going on holidays tomorrow! <img src='http://thedeadone.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </a></li>
</ul>

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		<title>For fun or for success?</title>
		<link>http://thedeadone.net/blog/for-fun-or-for-success/</link>
		<comments>http://thedeadone.net/blog/for-fun-or-for-success/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 12:30:47 +0000</pubDate>
		<dc:creator>Mark Cunningham</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[Lost Heroes RPG]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[tdo-mini-forms]]></category>
		<category><![CDATA[TDOMF]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://thedeadone.net/?p=1001</guid>
		<description><![CDATA[I’ve been thinking about this in the back of mind for a few days, but I find myself looking at my projects in two ways. Pet Projects or Products. I hear a lot about how to make creative works successful, you know mantras like “fail early, fail often”, etc. On one hand I have a [...]]]></description>
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<p><p>I’ve been thinking about this in the back of mind for a few days, but I find myself looking at my projects in two ways. <em>Pet Projects</em> or <em>Products</em>.</p>
<p><span id="more-1001"></span></p>
<p>I hear a lot about how to make creative works successful, you know mantras like “fail early, fail often”, etc. On one hand I have a ton of unfinished short stories, ideas and notes filling up my notebook and unfinished scraps of software on my laptop’s harddisk. Yet I still preserve with my <a href="http://lostheroesrpg.net">Lost Heroes RPG</a>, a project perhaps I should have quit on an age ago when it has become apparent it’s not going to be some sort of whirlwind success or if a minor success (for the record, I’m not going to quit on it and I’m currently working on a rules system for it).</p>
<p>Makes me think, there are two types of projects, defined more by your attitude towards them than anything else. A product is something you’re trying to “sell” (in some abstract sense) and if it doesn’t sell or find an audience, it’s a failure. But a pet project is something you do because you want to do it. It’d be great if you find an audience, but if you don’t, so what?</p>
<p>For me products are the stuff I do in work. I get paid to do them and they are done at a professional level. You have to be ruthless about it, avoid adding new features, doing everything as right as you can straight up.</p>
<p>Pet projects are stuff I do for fun, in my spare time. I make mistakes, I learn. I explore options and tangents and cut away stuff at my own impulse. Lost Heroes RPG is my on-going pet project. I’ve learned about writing, mythology, game design, etc. and it’s brought me in contact with other gamers and writers. Even if, no-one else reads it, I’m still enjoying working on it.</p>
<p>It’s a little bit about sanity too, if I’m working on something because I’m enjoying the work, then “failure” is only what I chose it to be. If it’s a product, I can prepare myself for failure by simply distancing myself. I’m not talking about what failure is, only how I treat and react to my spare time projects.</p>
<p><a href="http://thedeadone.net/download/tdo-mini-forms-wordpress-plugin/">TDO-Mini-Forms</a> was also a pet project, one that perhaps should have been a product in hindsight. I was working on it because I was enjoying it. I was learning about PHP, coding for the web, working with WordPress and so on. But people were and are using it, expecting a supported <em>product</em>. That’s a bit of a disconnect, working on something as a pet project but random people consuming it as a product. I would have been happy with a small number of users and supporting them, while extending it and learning how to do things right.</p>
<p>But the number of users is quite high. Still not getting used to google occasionally telling me about some random dude on Twitter who stating that it’s utter crap because of X, Y or Z. It stomps all over why I was enjoying working on it. Turning a pet project, not into a product, but into a chore was/is a death knell working for the appreciation of faceless strangers. Will I start up work on TDO Mini Forms? Maybe, but I’ll need an attitude adjustment towards it first. I’d be tempted to start over, doing something from scratch, taking what I learned from TDO-Mini-Forms. I’d also need a machine that gives me reams of extra spare time to work on it as well.</p>
<p>I think if I were to start trying to write a novel (I have a few ideas) for example, I would be treating it as a <em>Product</em>, taking on board everything I’ve learned from writing Lost Heroes RPG and the <a href="http://thedeadone.net/category/fiction/">various little flash fictions or short stories I’ve hacked together</a> and being a bit more ruthless about it. The same would go for any software project I might start that’s bigger than a very simple tool.<br />
<h3 class='related_post_title'>Related Posts:</h3>
<ul class='related_post'>
<li><a href='http://thedeadone.net/blog/forgive-me-internet-for-i-have-been-lax-it-has-been-over-six-months-since-i-did-any-work-on-tdo-mini-forms/' title='Forgive me Internet, for I have been lax. It has been over six months since I did any work on TDO Mini Forms&hellip;'>Forgive me Internet, for I have been lax. It has been over six months since I did any work on TDO Mini Forms&hellip;</a></li>
<li><a href='http://thedeadone.net/blog/going-on-holidays-tomorrow/' title='Going on holidays tomorrow! :)'>Going on holidays tomorrow! <img src='http://thedeadone.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </a></li>
<li><a href='http://thedeadone.net/blog/energy-levels-down-normal-service-will-resume-later/' title='Energy levels down, normal service will resume later'>Energy levels down, normal service will resume later</a></li>
<li><a href='http://thedeadone.net/blog/i-failed-at-nanowrimo-2011-but-it-isnt-all-bad/' title='I failed at NaNoWriMo 2011, but it isn&rsquo;t all bad'>I failed at NaNoWriMo 2011, but it isn&rsquo;t all bad</a></li>
<li><a href='http://thedeadone.net/blog/where-has-tdo-mini-forms-plugin-gone/' title='Where has TDO Mini Forms plugin gone?'>Where has TDO Mini Forms plugin gone?</a></li>
</ul>

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		<title>Forgive me Internet, for I have been lax. It has been over six months since I did any work on TDO Mini Forms&#8230;</title>
		<link>http://thedeadone.net/blog/forgive-me-internet-for-i-have-been-lax-it-has-been-over-six-months-since-i-did-any-work-on-tdo-mini-forms/</link>
		<comments>http://thedeadone.net/blog/forgive-me-internet-for-i-have-been-lax-it-has-been-over-six-months-since-i-did-any-work-on-tdo-mini-forms/#comments</comments>
		<pubDate>Mon, 31 May 2010 12:08:39 +0000</pubDate>
		<dc:creator>Mark Cunningham</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[tdo-mini-forms]]></category>
		<category><![CDATA[TDOMF]]></category>
		<category><![CDATA[Wordpress]]></category>
		<category><![CDATA[wordpress 3.0]]></category>

		<guid isPermaLink="false">http://thedeadone.net/?p=848</guid>
		<description><![CDATA[Even finding time to write this blog post is problematic, having to push it into the few spare minutes during my lunch break. I simply have not found the time to work on TDO Mini Forms. Well that’s not entirely true, I haven’t found time and motivation this last six months. Part of the problem [...]]]></description>
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<p><p>Even finding time to write this blog post is problematic, having to push it into the few spare minutes during my lunch break. I simply have not found the time to work on <a href="http://thedeadone.net/download/tdo-mini-forms-wordpress-plugin/">TDO Mini Forms</a>. Well that’s not entirely true, I haven’t found time and<em> motivation</em> this last six months.</p>
<p>Part of the problem is that I implemented TDO Mini Forms for fun, a neat little plugin for <a href="http://wordpress.org">WordPress</a> I could use on some web projects (all dead now by the way). Then it was driven by my love of coding and the small crowd of users. But I changed projects in work several months back and could no longer slip the time in to bash away at some code for myself, at least during the daylight hours and now there is a mountain of support requests on the forums that I can’t even comprehend getting through and a slow disconnect between what I enjoyed about it and what I wanted to enjoy about it.</p>
<p>Essentially, it’s not fun any more. It’s bug fixes, RTFM and maintaince upgrades (with WordPress 3.0 is coming and that’s like a big stomping unstoppable giant, which I fully expect to splat my plugins…) it becomes daunting. I’ve added too many features (that can do wonderful things), and people either complain about them (&#8220;it’s too complex&#8221;) or demand more (&#8220;editable image uploads ftw!&#8221;). The whole code base of TDO Mini Forms evolved chaotically and the idea of re-writing (and having to maintain some degree of backwards compatibility) it’s quite off-putting.</p>
<p>And then I’m working on another creative project that I’m genuinely motivated about, but isn’t software. And when I have free time, I dive into this project, because I want to, not because I have to.</p>
<p>It might be more interesting if I was getting more out of it, say I was a web-developer (I’m not, I’m embedded engineer) and it was promoting my career or getting my clients, I was a big wordpress-advocate and people were coming to my blog to hear the cool things I say (I don’t have much cool things to say, unless you like tabletop roleplaying…), I was making enough money from donations I could afford to get a new gadget every once in a while or it was powering a big project I loved, but it’s not.</p>
<p>So I’m not sure where that leaves TDO Mini Forms. I think probably it’s been on an unofficial hiatus for the last while already. I don’t want to dump it, but I’m not sure of when I’ll get back to it. I have been thinking about it a lot, but not working on it. (I may write up those thoughts in a future blog post).</p>
<p>One thing I will say, if you’re building a professional website using WordPress and require some special user interface that hides the backend UI, it’s great to mock something up with TDO Mini Forms. But I can’t help but think, it would be better to build your own custom version. TDO Mini Forms is incredibly flexible, but it can’t do <em>everything. </em>And the more complex it gets, the more bug prone it becomes and hard to support and… well it also suffers the fickleness of an author that isn’t under contract to support it long term either. Just saying, it’s not as I’m being paid. <img src='http://thedeadone.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I have to send out a big thanks to all the people who <em>have</em> donated to the plugin. I really do appreciate it and it’s why I went so far with it. Thanks for listening.<br />
<h3 class='related_post_title'>Related Posts:</h3>
<ul class='related_post'>
<li><a href='http://thedeadone.net/blog/for-fun-or-for-success/' title='For fun or for success?'>For fun or for success?</a></li>
<li><a href='http://thedeadone.net/blog/fix-for-tdo-mini-forms-dragndrop-issue-in-wordpress-3-0-coming/' title='Fix for TDO Mini Form&rsquo;s drag&rsquo;n&rsquo;drop issue in WordPress 3.0 coming'>Fix for TDO Mini Form&rsquo;s drag&rsquo;n&rsquo;drop issue in WordPress 3.0 coming</a></li>
<li><a href='http://thedeadone.net/blog/run-for-cover-wordpress-3-0-has-arrived-and-tdo-mini-forms-mostly-works/' title='Run for cover WordPress 3.0 has arrived and TDO Mini Forms mostly works!'>Run for cover WordPress 3.0 has arrived and TDO Mini Forms mostly works!</a></li>
<li><a href='http://thedeadone.net/blog/where-has-tdo-mini-forms-plugin-gone/' title='Where has TDO Mini Forms plugin gone?'>Where has TDO Mini Forms plugin gone?</a></li>
<li><a href='http://thedeadone.net/blog/pet-projects-tdo-mini-forms-and-forums/' title='Pet Projects, TDO-Mini-Forms and Forums'>Pet Projects, TDO-Mini-Forms and Forums</a></li>
</ul>

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		<title>I&#8217;m floating right now</title>
		<link>http://thedeadone.net/blog/im-floating-right-now/</link>
		<comments>http://thedeadone.net/blog/im-floating-right-now/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 22:27:09 +0000</pubDate>
		<dc:creator>Mark Cunningham</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[floating]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://thedeadone.net/?p=838</guid>
		<description><![CDATA[My wife is currently watching “American Idol” and normally I escape by working on my current creative project/hobby (hint). But last week I reached, I guess, a nice milestone. And since then, I’m “floating”. I am between projects (I know what the next thing I’m going to work on), but I’m not restless. It’s a [...]]]></description>
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<p><p>My wife is currently watching “American Idol” and normally I escape by working on my current creative project/hobby (<a href="http://lostheroesrpg.com">hint</a>). But last week I reached, I guess, a nice milestone. And since then, I’m “floating”. I am between projects (I know what the next thing I’m going to work on), but I’m not restless. It’s a sort of “creatively” content and I’m without frustration or need to dig into something. It’s a nice feeling.<br />
<h3 class='related_post_title'>Related Posts:</h3>
<ul class='related_post'>
<li><a href='http://thedeadone.net/blog/i-failed-at-nanowrimo-2011-but-it-isnt-all-bad/' title='I failed at NaNoWriMo 2011, but it isn&rsquo;t all bad'>I failed at NaNoWriMo 2011, but it isn&rsquo;t all bad</a></li>
<li><a href='http://thedeadone.net/blog/for-fun-or-for-success/' title='For fun or for success?'>For fun or for success?</a></li>
</ul>

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		<title>Vision, Projects and Why I think I prefer to work on shite alone</title>
		<link>http://thedeadone.net/blog/vision-projects-and-why-i-think-i-prefer-to-work-on-shite-alone/</link>
		<comments>http://thedeadone.net/blog/vision-projects-and-why-i-think-i-prefer-to-work-on-shite-alone/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 05:00:40 +0000</pubDate>
		<dc:creator>Mark Cunningham</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://thedeadone.net/blog/vision-projects-and-why-i-think-i-prefer-to-work-on-shite-alone/</guid>
		<description><![CDATA[My thoughts have been skirting around the idea (note: I&#8217;m just rambling here...) that that some of my hobby projects like &#8220;COG&#8221;, &#8220;LH&#8221; and TDOMF would benefit hugely from opening them up to input from others. I say &#8220;skirting around the idea&#8221; because I am not completely comfortable with it. I guess, in a sense, [...]]]></description>
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<p><p>My thoughts have been skirting around the idea (<em>note: I&#8217;m just rambling here..</em>.) that that some of my hobby projects like <a HREF="http://thedeadone.net/tag/cog/">&#8220;COG&#8221;</a>, <a HREF="http://thedeadone.net/tag/lh/">&#8220;LH&#8221;</a> and <a HREF="http://thedeadone.net/tag/tdomf/">TDOMF</a> would benefit hugely from opening them up to input from others. I say &#8220;skirting around the idea&#8221; because I am not completely comfortable with it. I guess, in a sense, I&#8217;m not a particularly open person either (which probably explains a lot about the content of this blog!).</p>
<p>I remember a sad incident from my childhood &#8211; while I was in primary school, I wrote a &#8220;ghost story&#8221;. I took several middle pages from a copy book and taped them together to form a little book. On the last page I had done up this elaborate skeleton drawing and the story was pretty much written around the drawing. Now you can imagine the effort a six year old puts into something like this. I had it my school bag, proud as punch. But after the lunch break, I found that some of the other boys had taken it out, drawn all over it and destroying it in the most mocking way they could. They were waiting for me to find it at which point they started to tease me about it, making fun of my writing.</p>
<p>It&#8217;s amazing that I can still conjure that memory when I think about the idea of allowing others in. These days I&#8217;m a professional software engineer, working on a good team. I have no problem collaborating and sharing ideas about the project. But when I talk about my personal hobby projects, like TDOMF or LH, I don&#8217;t talk. They are mine and I don&#8217;t share. I don&#8217;t think it&#8217;s just a childhood memory that stops me. I think it&#8217;s a number of personal reasons. First is self-confidence, opening up a piece of work for others to collaborate in, requires that others <em>want to collaborate</em> with you (anyone remember the <a HREF="http://thedeadone.net/blog/frustrating/">GCG</a> website?). The second is, I haven&#8217;t met or found anyone online or otherwise I would want to share my projects with. And lastly, they are hobby projects. I&#8217;m doing them for myself, at my own pace and for the simple pleasure of working on something. Bringing others into it, means delgating, sharing responsibilities, planning&#8230; bleurg!</p>
<p>But also, part of the issue for me, is the mental or artistic ownership of the project. I have a &#8220;vision&#8221; of what I want and I work towards that. The vision may change or move around but I&#8217;m always fairly clear on what I want (which may end up being different to what others want). The best way to express that vision to others (so they know what I want) is to bring it about myself, trying to explain it will lead to miscomunication. It&#8217;s certainly the case for TDOMF (which is easier to talk about as it&#8217;s software). I want to have certainly features implemented and certain polish to it before I give it a version 1.0. Once it hits there, I may consider looking for help with it. The same goes for LH, my Fudge roleplaying project. I have a vision of what I want and until I get close enough to it, I&#8217;m not particularly enamoured of inviting others to help me. Take <a HREF="http://thedeadone.net/tag/city-of-reboot-rpg/">my Reboot RPG</a>, hopefully it&#8217;ll appear in a little while as a PDF. I don&#8217;t think I&#8217;d mind if others expanded or radically changed it after that.</p>
<p>Yet, COG is another Fudge roleplaying project of mine and the vision I had for that is sort of distributed or modular in a way. I have several ideas and components and I want to make a coherent game out of it. I don&#8217;t think I&#8217;d have too much of a problem exposing it to others and even trying to do something with it (if people liked what they saw). Maybe that&#8217;s the trick to it, to share a distributed vision with a group of people who you respect and work towards it. The only obstacle is, I haven&#8217;t met a whole lot of people that I respect in a sense that I would work well with them (or vice versa). (I now think of <a HREF="http://thedeadone.net/blog/a-personal-perspective-of-the-demise-of-diddlysquat/">the small disaster Specky went through</a>).</p>
<p>My own friends who I roleplay with have all done their own pet RPG projects. For one, Dark Obsidian, I submitted some fiction to but I didn&#8217;t collaborate with the author on it. My friends all have different tastes, particularly in roleplaying. That&#8217;s why we play well together but probably unlikely to work well together because we wouldn&#8217;t get over some of the fundamentals of game design.</p>
<p>My other hobbies, <a HREF="http://thedeadone.net/drawings/">drawing</a> and <a HREF="http://thedeadone.net/category/writing/">writing</a> really are very much single-person activities except when you want to show them off. Maybe that&#8217;s it, I&#8217;m closet perfectionist &#8211; I don&#8217;t want to share my projects until they are perfect (close to my initial vision)!<br />
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