Tag Archives: roleplaying

Would Monster Hunter Tri work as a Tabletop Roleplaying game?

I’ve been playing Monster Hunter Tri for the Wii over the last week. Still working through the offline game so far. There has been a lot of hype about this game, but it matches up to what I expected, which isn’t the same as what is hyped. I debated with myself if I would get […]

Crossposted: How nasty do you want your Demons?

I know, I haven’t been blogging. Many excuses that no-one cares about. To fill the void that is this blog, here is a recent post I made on lostheroesrpg.com. Enjoy! I’ve been working my way through the current draft of the setting. I had hoped this would only take a week or two, but it’s […]

Magic Character add-on idea

While working on the Fudge One Month Adventure Challenge (I’m not going to finish it in time, but that’s not really the point), I had an idea for a RPG magic system. I was thinking about how to put the entire system on a single page for the adventure I’m writing, including a magic system […]

Some of my thoughts on the Irish Scenario-Con question

There is an interesting discussion going on right now over on the igaming mailing list (and cross-posted to LiveJournal), but one I’ve consciously chosen not to comment on. The people involved have much bigger stakes in it than I ever have and I’ve had my share of being on the virtual battleground but I have […]

Satyrs and Cityscapes: Exploring some new techniques

So I’ve been playing with some new techniques and some new equipment. The above image is the first colour image I’ve done in a while and it was coloured very quick. I used a “lightbox” to trace the original pencil sketch (which you can see below), then used a selection of toned coptic markers to […]

A Frustrating Day

So I’m finally getting over being poorly last week, but I’m finding I’m not up to full speed yet. I’m quite tired from the run of antibiotics. Last night, after the kids were in bed, I planned to do some writing (on Lost Heroes) and some painting (bought some new watercolours) but instead, all I […]

Olympian Gods Family Tree for Lost Heroes

I had fun with this. I’ve known about Inkscape for a while, but I never used it. I know SVG is much better “image” format for DTP (Desktop Publishing) so I should have looked at it sooner. Particularly because Inkscape is also open-source. SVG basically allows you export your image at any size without a […]

New: The Adventuring Party podcast

Two friends I know from the Irish gaming community (and someone else I don’t know) have gone off and setup a podcast about the Irish Gaming and Roleplaying scene: The Adventuring Party. (I’ve already added it to the Planet Irish Gaming feed). I haven’t listened to it myself yet, mostly because I don’t normally listen […]

The Day of Fudge is on for the 6th June!

I mentioned briefly in my previous post about “the Day of Fudge”.  Well, it’s official. On Saturday, 10 GMs (members of the community) volunteered to run a Fudge game, on the 6th June, in a public place for non-Fudgers. In fact there is more than 10 GMs, many more have been enlisted outside of the […]

The State of the Fudge

I meant to write this up a while back, but I haven’t had the time to do the dutiful blogging. I’m working during the day, coding free software in my spare time, and the in evening I’m writing/working on Lost Heroes RPG (for Fudge). And then of course my free time is spent with the […]