Tuesday, September 23rd, 2008
Nothing at all. Not one typed letter. Of course, that doesn’t particularly sound impressive but I only realised today that I have managed to spend at least 10 minutes (if not up to an hour) writing every evening, after the kids are in bed, since coming back from my holidays in August. That’s pretty good [...]
Tuesday, September 2nd, 2008
There is currently such a change in the Fudge community. After the FudgeList shut down I was expecting a period of quiet and apathy before something started off. I couldn’t be more wrong. Looks like we may finally shake off that “Drudge” misconception! Ann Dupius of Grey Ghosts setup this yahoo community: fudgecommunity and it’s [...]
Thursday, August 28th, 2008
On the 8th of the 8th 2008, I managed to get everyone (or at least enough people) to agree to start a new roleplaying game. We choose Spirit of the Century as the first game to play because its, apparently easy to pick up and just play (only one person in our group has played [...]
Thursday, August 21st, 2008
phoenyx.net are finally closing it down. Unlike the last time I said the Fudge is dead, this time it’s official. The FudgeList will be gone by August 26 (archives will still be available). I think perhaps in the long term this will be a good thing (for many reasons that I’m uncomfortable saying in public). [...]
Thursday, July 10th, 2008
I’ve been struggling with a roleplaying-gaming design issue. It’s probably just my own pet-hate. It’s something I call the “Big Pile of Skills” problem. When creating a roleplaying character, there is nearly always a section on “Skills”. Most of the time you can choose any Skill you like and invest points into them. Some systems have some concept of grouping Skills like D&D’s Class system and Riddle of Steel’s Skill Packets. But most of the modern day systems I’ve played just [...]
I love it when I receive books in the mail. I have an Amazon Wish list setup so that people who use TDO Mini Forms can show their appreciation and send me a book. So a book shaped parcel in the post doesn’t surprise me. I fill up with a sense of glee and excitement [...]
Continuing on from Story Hooks, this is the second part of item 8 of the L___ H_____ system. Update #1: Fudge Passions by Mark Cunningham is licensed under a Creative Commons Attribution 3.0 Unported License. Fudge Passions v2.0 Fudge Passions was originally conceived as a way to link a character’s emotional state to other parts [...]
Wednesday, May 21st, 2008
Part 1 of to do item: number 8. Part 2, Fudge Passions, will be online soon. Update #1: Story Hooks by Mark Cunningham is licensed under a Creative Commons Attribution 3.0 Unported License. Story Hooks v2.0 Story Hooks is a system I created to replace the creation and management of players’ characters’ histories (see here [...]
Wednesday, April 16th, 2008
Check item #7! (“Do some further work on TDO Mini-Forms”) Of course I could continue at full steam with it but I decided to slow down. Work will continue, just not as time-consuming. Also item #6 (“Try again to get a gaming group together”) occurred without any prompting from me. I was doing some work [...]
This is a cut down version of TDO Combat Fudge v0.1 (a game system for roleplaying “combat”): Just the rules, zero explanations, zero context and zero examples. As requested, to make it more blog-digestable. The scope of this Fudge build is very specific. It only applies to combat (or drama in social context). It doesn’t [...]