Posts tagged with keywords "roleplaying"


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My Cthulhu/thedeadone Fudge Dice!


So I won a competition from dicecreator to get my own custom dice, which rocks. So I spent an afternoon working on the design. I’m sure you’ve seen my the Cthulhu-inspired image on the front of this webpage (and it doubles as my twitter icon) but if not, here it is again.

Decorative Cthulhu.BMP

I thought this might make a cool face on one of the dice, so I went about re-working it a bit, using my trusty lightbox. I’m sure I could have done the re-work on the computer exclusively but I still like to use pencil and pens. It’s more satisfying somehow, at least for me.

DSC03296 face

I removed the background, filled in his wings which highlighted the tentacles much better. I was keeping in mind how it would look on a small dice.

I wanted “Fudge Dice”. Fudge dice has two faces with plus “+”, two with minus “-” and the final two blank. Keeping the Cthulhu theme, the minus and plus have to be tentacles! :)

I cheated though, I drew one half of a tentacle and then using my lightbox built up a minus and plus.

DSC03298 minus WHITE-002

But, I won two customised dice and didn’t want to waste the opportunity with just one design! Using some themes from stuff I did for Lost Heroes RPG and the same technique as the tentacles, I came up with theses:

minus plus

Now with my two designs, I sent them.

And I got the results in my hand right now:

DSC03328

I think they look rather cool myself! :)

(I’ll write up my initial impressions in another post)

thedeadone gaming dice?


new-fudge-dice-001 I came across dicecreator via twitter. He makes these exceptional custom dice for gaming such as these amazing Fudge dice (image on the right). And during some testing of his equipment he decided to use my twitter icon as a test for some dice:

thedeadone_twitter_dice

Which, to use the American vernacular, is awesome!

Anyway, he recently ran a competition and guess who won? Me!

So now I get to design my own dice, one black and one red both six-sided. My first thought was to use some of the “icons” I created for Lost Heroes, but these might be too complicated to fit nicely on a dice. Also, they wouldn’t be very practical in a game.

So my thinking turned to Fudge dice, perhaps with one of the “+” symbols is replaced, one would be the Lost Heroes main icon and on the other dice, a slightly modified version of my twitter icon. The actual + and – symbols I’d customise too, thinking for one a stark pointy sword shapes and for the other tentacle like. Hopefully over the next few days I’ll get down to do some drawing and see what comes out.

I’ll post the results here anyway. Also means I need to game in the next while!

Would Monster Hunter Tri work as a Tabletop Roleplaying game?


Monster Hunter 3 Tri Wii Cover

My current avatar for the game is female. Much prefer to watch her slay monsters than him, don't you think?

I’ve been playing Monster Hunter Tri for the Wii over the last week. Still working through the offline game so far. There has been a lot of hype about this game, but it matches up to what I expected, which isn’t the same as what is hyped. I debated with myself if I would get my money’s worth out of it as it appears to be a game that requires a bit of a time commitment (and a bit of “grinding”, something I swore I’d never waste my time doing), but in the end, it was watching How to Train a Dragon for a second time with the kids that changed my mind.
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Crossposted: How nasty do you want your Demons?


I know, I haven’t been blogging. Many excuses that no-one cares about. To fill the void that is this blog, here is a recent post I made on lostheroesrpg.com. Enjoy!

I’ve been working my way through the current draft of the setting. I had hoped this would only take a week or two, but it’s taken much longer for various IRL reasons (including a car crash and its subsequent fallout), mostly because the only time I can work on it, is the few hours spare I get after the kids are in bed and I’m not always as mentally focused at that time. (I’m getting old, I fall asleep in the sofa at 10.30 in the evening!)

The first half of the text required a lot more re-work than later pieces, yet it was the later pieces I struggled with the most first time round. It seems as a general rule, depending on the length of the chapter, the more I struggled with it the less re-working it requires. With that in mind I started working on the Pantheon chapters in reverse order, hoping to populate the better changes and feel from the later chapters back to the previous chapters.

It was only when I got to the chapter on Demons that something started to worry me. Not the writing, but something I had put to the back of my mind since starting this run. Demons are nasty things. Not nasty as in anti-hero way (like Vampires are sorta cool yet there still “monsters”) but the worst of mankind, supernaturally empowered. Rapists, murderers, abusers, molesters and so on. While it’s possible to create “good” Demons (Fallen Demons or Demonic Bloodlines that avoided the influence of Hell for example), the vast majority of character types are bad, real bad.

Lets get this out of the way now, Lost Heroes is based on old mythologies. These old religions contain stuff that modern readers may find tasteless or even offensive. I can already think of several bits and pieces that might offend some. I’m aware of them but I didn’t want to PC-ify these old stories, just for the sake of writing an RPG. So instead I tried to emphasis some over others. I don’t know if this works or if I should be more cautious in how I treat these themes in the setting. In part, this is the purpose of trying to make this “Book of the Gods” so that I can present something to others and get a real feel for the reader’s reactions. To put it another way, when does editing become censorship? I can’t tell because I’m buried in the forest, checking the bark on each of the trees.

And here I am, reading through the Demons chapter, realising there is very little balance to this chapter. It is dark and it remains dark. There is, preceding this chapter, an chapter on Angels who battle constantly with Hell to prevent Demons destroying everything. While some parts of Angels are dark, there is much light. When I was writing it, I tried to get my head into what might be the motivations of these Demons and their masters. It did haunt my dreams for a while, imaging the horrific nature of Hell, but I felt it was important to get it down on paper. A starting point.

One thing, from the beginning, of Lost Heroes is that I didn’t want to restrict your choice of characters. Of course a GM may apply their own restrictions for the sake of the game, but I wanted there to be a choice. Even if that option was only really available to allow the GM to create antagonistic NPCs, it should be there. Choice is also an incredible important theme in the setting. Everything is about choice. A True Chosen Demon… is a human who accepted to become a Demon. The evils of Demon are the evils of humans, amplified by the supernatural. Do you chose to be the monster or the hero? And so the gamer is already making a choice.

Reading about the monstrous Demons of Lilith, wife of Satan, I started to have doubts. I posted this on twitter:

Just re-read the Demons chap. in Lost Heroes. Am a bit worried that u can create evil and disturbing demons as PCs. Should I take chap. out?

Which it later got imported into Google Buzz where some discussion occurred.

I have no conclusions so far. I’m going to keep tapping away at this drop, hoping in the end that the bits will fall together. What do you think?

Magic Character add-on idea


While working on the Fudge One Month Adventure Challenge (I’m not going to finish it in time, but that’s not really the point), I had an idea for a RPG magic system. I was thinking about how to put the entire system on a single page for the adventure I’m writing, including a magic system and I wanted to keep it simple to understand. A brief discussion on the mailing list and it got me thinking about what magic should be in a roleplaying game.

I know, this is a big can of worms and everyone but everyone has an opinion about what should a magic system be or how it should feel etc.  But this is about what I think magic should be like in a game, not anyone elses and my feeling is that magic should be strange, weird and mysterious. Of course this is completely at odd with the mechanical/systematic nature of roleplaying systems and settings. You need magic to be some what systematic otherwise it is nothing more than random rolls on a table. I also think magic users should be different to everyone else, they should see and react to the world different. They live in a world-view that’s is alien to the average joe, that’s what makes them magic users. Be that world-view spirits and demons or UFOs and aliens.

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Some of my thoughts on the Irish Scenario-Con question


There is an interesting discussion going on right now over on the igaming mailing list (and cross-posted to LiveJournal), but one I’ve consciously chosen not to comment on. The people involved have much bigger stakes in it than I ever have and I’ve had my share of being on the virtual battleground but I have little to add on this.

So I guess I’m doing it here. If you take the time, read the original post. It’s roughly about now in the year that some argument occurs (though the last few years have been quiet). The discussion is about how scenarios, or rather TableTop RPGs, are run at Irish Conventions. Apparently we do it differently to everyone else and one of the “old hands” in the scene has strongly suggested that cons change the way they do things.

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Satyrs and Cityscapes: Exploring some new techniques


Satyr Colourtest #1

Satyr Colourtest #1

So I’ve been playing with some new techniques and some new equipment. The above image is the first colour image I’ve done in a while and it was coloured very quick. I used a “lightbox” to trace the original pencil sketch (which you can see below), then used a selection of toned coptic markers to give it shadow and depth. And finally, using gimp’s hand-drawn selection and “colorify” I was able to colour it in less than 30 minutes. I’m not sure I’m going to continue the image first, it was more for a test of techniques and equipment but I certainly like it. There are lots of little computer tricks I could have applied and I really didn’t go into depth in my choice of colours.

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A Frustrating Day


So I’m finally getting over being poorly last week, but I’m finding I’m not up to full speed yet. I’m quite tired from the run of antibiotics. Last night, after the kids were in bed, I planned to do some writing (on Lost Heroes) and some painting (bought some new watercolours) but instead, all I could do was zombie out in front of the TV for half an hour before I crawled up to bed.

Today has turned out to be a frustrating one. Work was going fine till after lunch, when my PC started to act weird. It’s a new PC that I’ve just got up to spec with all the software I need and have been using fine for two weeks. So I reboot and it won’t start – can’t find “boot device”. As it turns out my hard drive is fecked. So the whole afternoon is lost, I couldn’t even go and do something else. I’ve lost some stuff, nothing critical, but I have lost some work on TDO Mini Forms which I hadn’t been backing up. 

Anyway, chin up. I’ll get a new harddrive tomorrow, spend the rest of the day re-installing all the software I need and trying to recover as much data as I can and just getting on with it. :|

Olympian Gods Family Tree for Lost Heroes


I had fun with this. I’ve known about Inkscape for a while, but I never used it. I know SVG is much better “image” format for DTP (Desktop Publishing) so I should have looked at it sooner. Particularly because Inkscape is also open-source. SVG basically allows you export your image at any size without a loss in quality that you might get by resizing a jpeg. As it turns out, inkscape is a doddle to use. So easy to start doing stuff, it looks like it’s going to be my default diagramming tool from now! I’ve already converted my lost heroes logo into SVG.

I set myself a little project, to create a “Family Tree” of the Olympian Gods that I’ve mentioned in Lost Heroes. My plan was to make this part of the setting text. I want to do something similar for the Tuatha Dé Danann and the Aesir when I finish that. I have idea about something for the Angels as well. Now don’t go thinking this is a complete family tree of all the Olympian Gods, thats just something I don’t have time for and someone body has already done that. This is instead, just the Gods and other characters mentioned as part of the Olympian God pantheon in Lost Heroes RPG.

Family Tree of the Olympian Gods

Family Tree of the Olympian Gods from Lost Heroes RPG

It’s missing a “legend”, though I’m not sure it needs one. It looks pretty cool, because Inkscape simply rocks! :)

New: The Adventuring Party podcast


Two friends I know from the Irish gaming community (and someone else I don’t know) have gone off and setup a podcast about the Irish Gaming and Roleplaying scene: The Adventuring Party. (I’ve already added it to the Planet Irish Gaming feed).

I haven’t listened to it myself yet, mostly because I don’t normally listen to podcasts and I don’t own an ipod, but I think I’ll have to make an effort for this.

I’ve been regularly roleplaying with Liam for a while and so I know he’s a good guy and fun to game with. He’s involved in the Irish gaming scene on the ground more so than I ever was and was activiely involved in STOCs and Sillicon when it he was in DCU.

Shane is another STOCs head and while, oddly, I’ve never played a game with him but we have on occassion discussed gaming and roleplaying. While having different opinions about it, he always has some good points to make. If you follow his livejournal, I think irishgaming.com describes him pretty fantastically: 

The martial artist, RPG writer, paramedic, snowboarder, LARP writer, ex-online-RPG-pundit, James Bond afficionado and wearer of a fine selection of Hawaiian shirts Shane O’hUid

So best of luck guys and to everyone else, get listening! :)