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Posts with the tags sexism


I was reading Castle in the Air’s latest post: ‘“Chess for Girls” — What women want from games’ and he mentions, in passing actually, that most roleplaying games have sexist language, the preference for ‘He’ over ‘She’. I know, I kinda of wandered around this topic already (and here too on LJ)…. but… could someone explain to me the problem with using “He” as a generic pronoun? I’m genuinely interested in an answer.

Until English has a common generic or singular gender-neutral pronoun, we seem to be stuck with a conundrum. If you use “She” explicitly in roleplaying games to say refer to the GM, is that being sort of sexist towards men as the use of “He” is sexist towards woman? If we switch equally between “He” and “She” in the text, I find that a bit disconcerting as a reader. Same goes for “it”, “they”, “s/he” etc. Though, to be correct, we should really use “they”. I did find this fascinating article on the use of “they” as the neutral pronoun and how it was changed (by an act of law) to be “he” and how that was later abused by men using it literally, as a male pronoun, instead of how it was intended, as a gender-neutral pronoun. I guess that’s a good argument to avoid using “he” (or “she”) specifically in law and other technical documents.

I do a lot of technical documentation on my job, and when you write such documentation you try to avoid using gender-specific terms. You know, saying “It can be done…” instead of “He can…” but this reads as very boring formal text. Well, it is meant to be technical documentation. You can’t write a roleplaying game that way, can you? I mean, part of a roleplaying book’s purpose is just as much to entertain you as provide you with information about the setting and rules. If it fails to entertain, people won’t be interested in playing or buying more of your books. Is it possible to write gender-neutral (as opposed to say balanced) text and still entertain?

What’s the best solution to all this?


I seem to be living in a time lag. It’s been a few days since the blog “fight” over sexism in roleplaying games kind of burned itself out and I’m only getting around to writing about it now. It ended like how all good fights end: nobody really “won”, people ended up limping away and nobody hates each other.

I must say I felt sorry for Matt over at lategaming.com, because he got called names by a feminist blogger and was described as an example of a chauvinist! I also posted on Irish Gaming LiveJournal and it got two responses, which pretty much says it is not an issue. Now, if I had critised a convention, the discussion would have exploded. (Admittedly I could have posted on “igaming” or the “irishgaming.com/forums” but I have to say not much real discussion goes on there any more and I really didn’t feel the need to push the issue that much). I guess it’s typical of our end of the “blogosphere” (that being the Irish online gaming community). People are more concerned with getting out and on with it and having a good time than if the wording of roleplaying books can be interrupted as sexist.

As an extended footnote, Fed Hicks, one of the master-minds behind Evil Hat, makers of Spirit of the Century, commented on my blog to tell me:

Interestingly, it was that whole virtual flare up that (indirectly) lead to Bruce Baugh committing to write a supplement that tackles the issue head-on for Spirit of the Century.

The supplement is called “New Horizons” which you can read about over on Bruce’s LiveJournal page (you can read specifically about New Horizons here). It does sound like an interesting idea for a game, I must admit. I can’t, sadly, imagine getting my group to play it and I’m not sure I’d be mad into it either… but I’d really be tempted to get it anyway. I love those kind of books that full of information, laid out in a way that’s really useful for gaming and writing. Even if you never use it, it ends up inspiring you directly or indirectly. Let’s see how it goes.


I love this, an Irish gaming blogosphere “heated discussion”. I came across mer writes about roleplaying blog when she wrote about one of my articles on roleplaying. So I started to follow her blog… and then this post appears Spirit of the Century. Spirit of the Century is a Fate/Fudge based RPG that I’ve been hearing lots of good words about. Mary was actually commenting on an LJ post (here) about it.

Now, in my mind, it’s a Fudge game. I haven’t read it, however I have read Fate and think it’s one of the best systems I’ve read. So I’m not surprised Spirit of the Century is well-liked. The issue the original LJ poster (peaseblossom) has is that:

The biggest hurdle for me is the list of character ideas, which starts on page 15, at the very beginning of the character creation section. Of the twelve basic ideas for characters, four of them (Gadget Guy, Gentleman Criminal, Jungle Lord, Man of Mystery) are specifically male, four of them (Academic, Operator, Primitive/Foreigner, Two-Fisted Pilot) are referred to exclusively by male pronouns, and the other four (Explorer, Plucky Reporter, Science Hero, Scientist) simply avoid pronouns altogether (and Science Hero uses as its sole example Doc Savage, a guy). I’m a bit gratified that there isn’t a Femme Fatale option (although, wait for it), but, would it have been so hard to come up with an example that would make me, a woman, excited to play the game? And don’t even get me started on the Primitive/Foreigner one; I mean, the fuck?

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