I’ve been struggling with a roleplaying-gaming design issue. It’s probably just my own pet-hate. It’s something I call the “Big Pile of Skills” problem. When creating a roleplaying character, there is nearly always a section on “Skills”. Most of the time you can choose any Skill you like and invest points into them. Some systems have some concept of grouping Skills like D&D’s Class system and Riddle of Steel’s Skill Packets. But most of the modern day systems I’ve played just […]
-
Home > tdo fudge professions