Tag Archives: FATE

TDO Combat Fudge v0.1

An Example Fudge Implementation of “Combat Profiles” If you don’t have time to read all this, then check out the cut-down version v0.1.1! What started as some rough ideas and thoughts on the combat experience in roleplaying games, developed in a kind of simplistic theory I called “Combat Profiles”. After some discussion, I put together this system as an example of using these concepts. In fact, putting together this […]

Who the xxxx is Doc Savage?

Or rather: Should I know who Doc Savage is? In less than 5 seconds I can get answer from the wikipedia pipe, but that’s not really my question. I got my copy of Spirit of the Century (and this is not meant to be a criticism of SOTC, I’ve only flicked through the introduction) which […]

The Quiet Death of the Fudge Roleplaying System

I’m a big fan of the Fudge roleplaying system. Loved it so much I hoping to have my Reboot adventure (now a full setting) published under the Now Playing Fudge derivative and my bigger project LH published as a full Fudge product. Don’t get me wrong, I like many of the new ideas of Fate […]

“Conflict Resolution” and you thought I was weird?

I know a few people think I’m a little “out there” when I start talking or writing about roleplaying theory and concepts (see “no need for backgrounds” for example). Well I found something that I think is a little “out there”! I came cross the phrase “Conflict Resolution” on the Fudge mailing list. Related Posts:TDO […]