Posts tagged with keywords "Mage"


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TDO Combat Fudge v0.1



An Example Fudge Implementation of “Combat Profiles”

If you don’t have time to read all this, then check out the cut-down version v0.1.1!

What started as some rough ideas and thoughts on the combat experience in roleplaying games, developed in a kind of simplistic theory I called “Combat Profiles”. After some discussion, I put together this system as an example of using these concepts. In fact, putting together this system has helped me scope and define the ideas into something more tangible, but that’s for another day. This system priorities player-experience over strategy or realism but doesn’t try to exclude anything either. I don’t know if it delivers, as I haven’t tested it yet.

It uses Fudge and Story Elements, as I believe they are uniquely suited to “Combat Profiles” compared to the other systems I’ve played (of course I haven’t played every system out there). It is task-based (i.e. not “conflict resolution”), another of my biases I guess. However I believe the general principals can be applied to other systems. It’s geared as a system that can be applied to all settings and all combat situations. The system attempts to define what combat is to understand how to apply it.

This system is in part inspired by the Shadow of Yesterday RPG, Riddle of Steel RPG, Spirit of the Century RPG, Fate System, several Fudge Factor articles and the FudgeList. If you are familiar with these sources, their influence should be obvious.
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Some thoughts on Mage and Exalted


Over the holidays, I read a weak fantasy book called Prospero’s Children (by Jan Siegel published in 2000). It was one of the many second hand books I picked up before I left. It isn’t very good, well at least I didn’t think so. But the world and mythos it created screamed parallels with Mage the Awakening RPG (also see here, a previous post about it). In the book, there are the “Gifted”, mortals have inherited the gift from ancestors in Atlantis. Atlantis itself is the origin of all these gifted beings. They even use Atlantean language to cast magic.

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Monty Python does the new Mage!



I’ve just started reading the new Mage: The Awakening from White Wolf. The original Mage: The Ascension was probably my favourite RPG of all time. So I expected a lot from this entirely new version, unfortunately it doesn’t even half deliver. Some of my opinions can be found here but tbh I’m not too pushed to do some criticisms.
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Banshee in Paris Adventure


Magic users across the Fair City of Paris have been suffering visions of a howling spirit in the burnt remains of Paris. Maxime, Head of the Order of Hermes, has asked you to find out what is going on and what it may mean. Even the Technocracy has no clue.

A very non-canon Mage story set in the French City of Paris. A City dominated by the very ancient Order of Hermes and the very new technology of the New World Order and everything else just bubbling up through the cracks.

Banshee in Paris is a Roleplaying Adventure/Scenario for White Wolf’s Mage: The AscensionTM Roleplaying Game.
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Akashic Records (A VtM:R level)



This is a level for the, now truly dead, computer game Vampire the Masquerade: Redemption, based on White Wolf’s Vampire the Masquerade PnP (pen and paper) Roleplaying game.

It is meant to be the “Akashic Records”; a mystical umbral realm, a storehouse of all knowledge. A place travelled to through dreams and spirit quests. I was interested in supporting the Mage MOD that at one stage was gathering a lot of momentum.
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