Posts tagged with keywords "social combat"


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TDO Combat Fudge v0.1



An Example Fudge Implementation of “Combat Profiles”

If you don’t have time to read all this, then check out the cut-down version v0.1.1!

What started as some rough ideas and thoughts on the combat experience in roleplaying games, developed in a kind of simplistic theory I called “Combat Profiles”. After some discussion, I put together this system as an example of using these concepts. In fact, putting together this system has helped me scope and define the ideas into something more tangible, but that’s for another day. This system priorities player-experience over strategy or realism but doesn’t try to exclude anything either. I don’t know if it delivers, as I haven’t tested it yet.

It uses Fudge and Story Elements, as I believe they are uniquely suited to “Combat Profiles” compared to the other systems I’ve played (of course I haven’t played every system out there). It is task-based (i.e. not “conflict resolution”), another of my biases I guess. However I believe the general principals can be applied to other systems. It’s geared as a system that can be applied to all settings and all combat situations. The system attempts to define what combat is to understand how to apply it.

This system is in part inspired by the Shadow of Yesterday RPG, Riddle of Steel RPG, Spirit of the Century RPG, Fate System, several Fudge Factor articles and the FudgeList. If you are familiar with these sources, their influence should be obvious.
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Duh! What is wrong with Roleplaying Social Combat systems…



… they don’t’ work in a vacuum. Or rather, if there is no conflict, no amount of system can help.

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Systems for roleplaying social events?



Anyone ever used a system to roleplay a social event (like a ball, court, political gathering, etc.) in a tabletop? My group has played through one or two big social events in our games and it’s always been a little hit and miss.

I was reading Spirit of the Century and it uses a generic system that is meant to be applied to any situation, sorta. But something didn’t sit right about it. Shadow of Yesterday use scene based resolution and I can see how it can be applied to a social event. But if your using a taks based or near-task based resolution… I’m not sure how that works at a social event unless you set it up Pulp-style with a villain that must be countered. Many there is examples further on in the book worth looking into.

So I’m curious if anyone knows of any systems or have used anything for social events?